Spell
QuickGateway to Dark World
Archetype:
Dark World
View:
3325
Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set).
Gateway to Dark World — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 52 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Starter/Combo enabler
Why it scores here
Gateway to Dark World is a Quick-Play that Special Summons one Dark World monster from the Graveyard, so its value is recursion: it converts a dead Dark World body into a board presence, with no cost and no card-advantage gain beyond the one-for-one trade. Its score is held down by the self-lock (no other monster Summons the turn it is activated) and by its dependence on having a Dark World monster in the Graveyard. High deck count and partner density (Sillva, Grapha, Dark World Archives) confirm it is a real, practical staple inside the Dark World shell, but that frequency does not raise its intrinsic power; the 45% inclusion is a home-archetype signal, not a strength signal. There are no interaction effects and no material function, so those axes stay near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 66 | Quick-Play, so it is live on the opponent's turn, and it appears in 73 of 73 sampled decks at 1.44 copies on average, but it needs a Dark World monster already in the GY (observed deck presence; GY-access requirement is verified text). |
| Combo & Conversion | 55 | It revives one GY monster with no further steps; the revived Dark World partners carry the board, but no combo boards were supplied to measure conversion (inferred from text, with deck partner pairing as observed context). |
| Resource Economy | 55 | It costs one card and returns one monster from the GY, so it is roughly card-neutral with no refuel or repeated advantage (verified from text). |
| Effect & Interaction | 5 | It has no negation, removal, or disruption effect (verified from text). |
| Material Utility | 5 | It is a Spell, so it has no material body value (verified from card type). |
| Resilience & Flexibility | 45 | It is a Quick-Play that can be used in response on the opponent's turn, but it has no hand-trap reach or redundancy beyond its single target, and it is fragile to a GY-targeting response (inferred from text). |
| Deck-Building Efficiency | 60 | It runs at 1 to 3 copies with no garnet or lock, and 17 distinct archetypes appear in the sample, though the self-lock restriction is a minor cost (observed deck copy distribution; self-lock is verified text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live on the opponent's turn as a Quick-Play
- Recurs a Dark World monster from the GY at no card cost beyond itself
- Broad deck presence in 73 sampled decks and 17 archetypes, with strong partner pairing
Weaknesses
- Needs a Dark World monster already in the GY
- Self-lock on other monster Summons the turn it is activated
- No negation, removal, or material value
Counters / choke points
- GY-targeting responses that stop the Special Summon
- Negation of the Quick-Play activation
Best use
Quick-Play GY revival inside the Dark World shell, usually at 1 to 2 copies. Decks: Dark World. Suggested copies: 2.
Evidence & gaps
- Verified: Quick-Play Spell: target 1 Dark World monster in your GY and Special Summon it; Self-lock: no other monster Summons the turn it is activated (Set is allowed); Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Present in 73 of 73 sampled decks at 1.44 copies on average; Dark World archetype accounts for 45.2% of decks, with 17 distinct archetypes overall; Top partners include Sillva (93.2%) and Grapha (87.7%) co-occurrence
- Inferred: Functions as a recursion extender that converts a dead Dark World body into a board presence; Its deck role is consistent with a Dark World shell staple rather than a standalone engine
- Data gaps: no combos supplied, so combo conversion and starter/material shares are unmeasured no guides supplied no usage statistics (StatisticsCard), so inclusion is from the deck sample only no banlist token; assumed 3 copies (unlimited) no legal-copies data for any format






