Gateway to Dark World
Spell Quick

Gateway to Dark World

  • Archetype:
  • Dark World

  • View:
  • 3325




Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set).




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 50
Deck 52

Gateway to Dark World — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Starter/Combo enabler

Why it scores here

Gateway to Dark World is a Quick-Play that Special Summons one Dark World monster from the Graveyard, so its value is recursion: it converts a dead Dark World body into a board presence, with no cost and no card-advantage gain beyond the one-for-one trade. Its score is held down by the self-lock (no other monster Summons the turn it is activated) and by its dependence on having a Dark World monster in the Graveyard. High deck count and partner density (Sillva, Grapha, Dark World Archives) confirm it is a real, practical staple inside the Dark World shell, but that frequency does not raise its intrinsic power; the 45% inclusion is a home-archetype signal, not a strength signal. There are no interaction effects and no material function, so those axes stay near zero.

Axis scores

Axis Score Evidence
Accessibility 66 Quick-Play, so it is live on the opponent's turn, and it appears in 73 of 73 sampled decks at 1.44 copies on average, but it needs a Dark World monster already in the GY (observed deck presence; GY-access requirement is verified text).
Combo & Conversion 55 It revives one GY monster with no further steps; the revived Dark World partners carry the board, but no combo boards were supplied to measure conversion (inferred from text, with deck partner pairing as observed context).
Resource Economy 55 It costs one card and returns one monster from the GY, so it is roughly card-neutral with no refuel or repeated advantage (verified from text).
Effect & Interaction 5 It has no negation, removal, or disruption effect (verified from text).
Material Utility 5 It is a Spell, so it has no material body value (verified from card type).
Resilience & Flexibility 45 It is a Quick-Play that can be used in response on the opponent's turn, but it has no hand-trap reach or redundancy beyond its single target, and it is fragile to a GY-targeting response (inferred from text).
Deck-Building Efficiency 60 It runs at 1 to 3 copies with no garnet or lock, and 17 distinct archetypes appear in the sample, though the self-lock restriction is a minor cost (observed deck copy distribution; self-lock is verified text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live on the opponent's turn as a Quick-Play
  • Recurs a Dark World monster from the GY at no card cost beyond itself
  • Broad deck presence in 73 sampled decks and 17 archetypes, with strong partner pairing

Weaknesses

  • Needs a Dark World monster already in the GY
  • Self-lock on other monster Summons the turn it is activated
  • No negation, removal, or material value

Counters / choke points

  • GY-targeting responses that stop the Special Summon
  • Negation of the Quick-Play activation

Best use

Quick-Play GY revival inside the Dark World shell, usually at 1 to 2 copies. Decks: Dark World. Suggested copies: 2.

Evidence & gaps

  • Verified: Quick-Play Spell: target 1 Dark World monster in your GY and Special Summon it; Self-lock: no other monster Summons the turn it is activated (Set is allowed); Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Present in 73 of 73 sampled decks at 1.44 copies on average; Dark World archetype accounts for 45.2% of decks, with 17 distinct archetypes overall; Top partners include Sillva (93.2%) and Grapha (87.7%) co-occurrence
  • Inferred: Functions as a recursion extender that converts a dead Dark World body into a board presence; Its deck role is consistent with a Dark World shell staple rather than a standalone engine
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are unmeasured no guides supplied no usage statistics (StatisticsCard), so inclusion is from the deck sample only no banlist token; assumed 3 copies (unlimited) no legal-copies data for any format











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